Ouvrez l'éditeur de script ( F11 ), créez un nouveau script au dessus de " Main " et collez ce script
# ▼▲▼ XRXS50. Action-Maps XC. ▼▲▼ built 033010 # by 桜雅 在土 #============================================================================== # â–¡ カスタマイズãƒã‚¤ãƒ³ãƒˆ #============================================================================== class XRXS50 # # Action-Maps を稼動ã•ã›ã‚‹ãƒžãƒƒãƒ—IDã®é…列 # ENABLE_FULL_ACTY_MAPS = [1, 2] # # 「斜ã‚é™ä¸‹ã€ # ENABLE_SLIDE_DESCENT = true # # å‘ãジャンプ(true : å‘ã„ã¦ã„ã‚‹æ–¹å‘ã¸ã‚¸ãƒ£ãƒ³ãƒ—。 # false : ã‚ãƒ¼ãŒæŠ¼ã•れã¦ã„ã‚‹æ–¹å‘ã¸ã‚¸ãƒ£ãƒ³ãƒ—。) # JUMP_AS_KEY = false end #============================================================================== # â– Game_Player #============================================================================== class Game_Player < Game_Character #-------------------------------------------------------------------------- # â—‹ 公開インスタンス変数 #-------------------------------------------------------------------------- # æ—¢å˜ attr_writer :direction_fix attr_accessor :walk_anime # æ–°è¦ attr_accessor :now_jumps attr_writer :xrxs50_direction_sidefix #-------------------------------------------------------------------------- # â—‹ 最大ジャンプ回数 #-------------------------------------------------------------------------- def max_jumps return 1 end #-------------------------------------------------------------------------- # ◠左をå‘ã #-------------------------------------------------------------------------- alias xrxs50_turn_left turn_left def turn_left if @xrxs50_direction_sidefix @direction = 4 else xrxs50_turn_left end end #-------------------------------------------------------------------------- # â— å³ã‚’å‘ã #-------------------------------------------------------------------------- alias xrxs50_turn_right turn_right def turn_right if @xrxs50_direction_sidefix @direction = 6 else xrxs50_turn_right end end end #============================================================================== # â– Scene_Map #============================================================================== class Scene_Map #-------------------------------------------------------------------------- # â— ãƒ¡ã‚¤ãƒ³å‡¦ç† #-------------------------------------------------------------------------- alias xrxs50_main main def main # ãƒã‚§ãƒƒã‚¯ xrxs50_enable_check # å‘¼ã³æˆ»ã™ xrxs50_main end #-------------------------------------------------------------------------- # ◠フレーム更新 #-------------------------------------------------------------------------- alias xrxs50_update update def update # å‘¼ã³æˆ»ã™ xrxs50_update # フレーム更新 (座標系更新) if @xrxs50_enable update_coordinates end end #-------------------------------------------------------------------------- # â—‹ フレーム更新 (座標系更新) #-------------------------------------------------------------------------- def update_coordinates if $game_player.passable?($game_player.x,$game_player.y,2) unless $game_player.moving? if XRXS50::ENABLE_SLIDE_DESCENT and Input.press?(Input::RIGHT) and $game_player.passable?($game_player.x,$game_player.y+1,6) $game_player.move_lower_right elsif XRXS50::ENABLE_SLIDE_DESCENT and Input.press?(Input::LEFT) and $game_player.passable?($game_player.x,$game_player.y+1,4) $game_player.move_lower_left else $game_player.move_down end end else $game_player.move_down $game_player.walk_anime = true unless $game_player.walk_anime $game_player.now_jumps = 0 if Input.trigger?(Input::X) and $game_player.now_jumps < $game_player.max_jumps if XRXS50::JUMP_AS_KEY direction = $game_player.direction == 4 ? -1 : 1 else if Input.press?(Input::RIGHT) direction = 1 elsif Input.press?(Input::LEFT) direction = -1 else direction = 0 end end $game_player.jump(direction, -2) $game_player.now_jumps += 1 $game_player.walk_anime = false end end end #-------------------------------------------------------------------------- # ◠プレイヤーã®å ´æ‰€ç§»å‹• #-------------------------------------------------------------------------- alias xrxs50_transfer_player transfer_player def transfer_player # å‘¼ã³æˆ»ã™ xrxs50_transfer_player # ãƒã‚§ãƒƒã‚¯ xrxs50_enable_check end #-------------------------------------------------------------------------- # â—‹ XRXS50 ãŒç¨¼å‹•ã™ã‚‹ã‹åˆ¤å®š #-------------------------------------------------------------------------- def xrxs50_enable_check if XRXS50::ENABLE_FULL_ACTY_MAPS.include?($game_map.map_id) $game_player.now_jumps = 0 if $game_player.now_jumps.nil? @xrxs50_enable = true $game_player.direction_fix = true $game_player.xrxs50_direction_sidefix = true else @xrxs50_enable = false $game_player.direction_fix = false $game_player.xrxs50_direction_sidefix = false end end end

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